• Role: Design Lead and Programmer
• Company: MassDiGI
• Tools Used: Unity, Visual Studio Code, Microsoft Excel, Plastic SCM
• Duration: May—August 2021
• Team Size: 6
• Genre: Strategy
• Platform: Android, iOS
• Project Status: Launched
In this board-based deckbuilder roguelike, take on the role of Midnight, a lost nightmare trying to escape a child's dream world. With nightmare minions at your disposal, battle your way through legions of dream protectors!
The goal of every level is to defeat all dream enemies on the board. Recruit nightmare minions at the cost of your own life points, or sacrifice them to gain health back. Defeat is to be expected, but with each loss, you'll gain more powerful minions to help you progress further on your next attempt.
Since we were making a strategy game, the design process could be complicated. We needed to make sure that players could win with multiple strategies while ensuring that no single strategy was overpowered. Ultimately, I feel that the game's design was successful in that aspect—after the game was released, players would debate over what the best strategy was, and each person's playstyle was capable of victory. I also learned what the game development process was like for artists and programmers alike. Teamwork and communication was vital to the success of the game.
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